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GameStar Special 2004 March
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GSSH0304CD1.iso
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Freelancer
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Evolutions
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Evolutions.exe
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FreelancerEvolutions127.zip.flmod
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Freelancer - Evolutions127
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DATA
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FX
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jumpeffect.ini
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INI File
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2003-09-22
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4KB
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140 lines
[JumpShipEffect]
jump_out_effect = jump_out_effect
jump_in_effect = jump_in_effect
[JumpGateEffect]
nickname = jump_effect_default
glow_ring_effect = jumpgatetest, jumpgatetest, jumpgatetest, jumpgatetest
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5
glow_create_time = 3, 3, 3, 3
jump_out_time = 2
jump_out_tunnel_time = 5
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.650000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
[JumpGateEffect]
nickname = jump_effect_asteroid_belt
glow_ring_effect = jumpgatetest, jumpgatetest, jumpgatetest, jumpgatetest
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5
glow_create_time = 1, 3, 5, 6
jump_out_time = 2
jump_out_tunnel_time = 5
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.650000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
[JumpGateEffect]
nickname = jump_effect_liberty
glow_ring_effect = jumpgatetest, jumpgatetest, jumpgatetest, jumpgatetest
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5
glow_create_time = 1, 3, 5, 6
jump_out_time = 2
jump_out_tunnel_time = 5
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.650000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_liberty
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
[JumpGateEffect]
nickname = jump_effect_bretonia
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
[JumpGateEffect]
nickname = jump_effect_hole
glow_ring_effect = wormholeactivation
glow_ring_hp = HpFX1
glow_create_time = 1
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
[JumpGateEffect]
nickname = jump_effect_elite
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_elite
jump_ambient = 25, 25, 50
jump_background_color = 10, 10, 10
[JumpGateEffect]
nickname = jump_effect_elite2
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_elite2
jump_ambient = 25, 25, 50
jump_background_color = 0, 0, 0
[JumpGateEffect]
nickname = jump_effect_elite3
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_elite3
jump_ambient = 25, 25, 50
jump_background_color = 0, 0, 0
[JumpGateEffect]
nickname = jump_effect_hole_elite
glow_ring_effect = wormholeactivation
glow_ring_hp = HpFX1
glow_create_time = 1
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_elite3
jump_ambient = 25, 25, 50
jump_background_color = 0, 0, 0